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CORR
2010
Springer
151views Education» more  CORR 2010»
14 years 10 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
IVC
2008
117views more  IVC 2008»
14 years 10 months ago
Direct type-specific conic fitting and eigenvalue bias correction
A new method to fit specific types of conics to scattered data points is introduced. Direct, specific fitting of ellipses and hyperbolae is achieved by imposing a quadratic constr...
Matthew Harker, Paul O'Leary, Paul J. Zsombor-Murr...
ITSSA
2006
132views more  ITSSA 2006»
14 years 10 months ago
A Self-Governance Approach to Supporting Privacy Preference-based Content Sharing
: The increase in the creation and sharing of distributed multimedia content has led to the creation of new tools and methods to automatically and manually annotate content to assi...
Patricia Charlton, Jonathan Teh
AAMAS
2002
Springer
14 years 10 months ago
Multiagent Learning for Open Systems: A Study in Opponent Classification
Abstract. Open systems are becoming increasingly important in a variety of distributed, networked computer applications. Their characteristics, such as agent diversity, heterogenei...
Michael Rovatsos, Gerhard Weiß, Marco Wolf
APIN
1998
139views more  APIN 1998»
14 years 9 months ago
Evolutionary Learning of Modular Neural Networks with Genetic Programming
Evolutionary design of neural networks has shown a great potential as a powerful optimization tool. However, most evolutionary neural networks have not taken advantage of the fact ...
Sung-Bae Cho, Katsunori Shimohara