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» Designers' natural descriptions of interactive behaviors
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IUI
2005
ACM
15 years 3 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
JLP
2006
126views more  JLP 2006»
14 years 9 months ago
Compositional modeling and refinement for hierarchical hybrid systems
In this paper, we develop a theory of modular design and refinement of hierarchical hybrid systems. In particular, we present compositional trace-based semantics for the language ...
Rajeev Alur, Radu Grosu, Insup Lee, Oleg Sokolsky
IROS
2006
IEEE
165views Robotics» more  IROS 2006»
15 years 3 months ago
Grounded Situation Models for Robots: Where words and percepts meet
— Our long-term objective is to develop robots that engage in natural language-mediated cooperative tasks with humans. To support this goal, we are developing an amodal represent...
Nikolaos Mavridis, Deb Roy
INTERACTION
2009
ACM
15 years 2 months ago
RoboEarth: connecting robots worldwide
In this paper, we present the core concept and the benefits of an approach called RoboEarth which will be highly beneficial for future robotic applications in science and industry...
Oliver Zweigle, René van de Molengraft, Raf...
ECBS
2000
IEEE
99views Hardware» more  ECBS 2000»
15 years 2 months ago
Enhancing Architectural Mismatch Detection with Assumptions
Detecting software architecture inconsistencies is a critical issue in software design. Software systems are described in terms of components, component behavior and interaction a...
Sebastián Uchitel, Daniel Yankelevich