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» Designers' natural descriptions of interactive behaviors
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AAAI
2000
15 years 1 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
140
Voted
AAMAS
2010
Springer
15 years 17 days ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
FDL
2004
IEEE
15 years 4 months ago
A Functional Programming Framework of Heterogeneous Model of Computation for System Design
System-on-Chip (SOC) and other complex distributed hardware/software systems contain heterogeneous components such as DSPs, micro-controllers, application specific logic etc., whi...
Deepak Mathaikutty, Hiren D. Patel, Sandeep K. Shu...
97
Voted
IUI
2000
ACM
15 years 4 months ago
Expression constraints in multimodal human-computer interaction
Thanks to recent scientific advances, it is now possible to design multimodal interfaces allowing the use of speech and pointing out gestures on a touchscreen. However, present sp...
Sandrine Robbe-Reiter, Noelle Carbonell, Pierre Da...
UML
1999
Springer
15 years 4 months ago
Extending Architectural Representation in UML with View Integration
UML has established itself as the leading OO analysis and design methodology. Recently, it has also been increasingly used as a foundation for representing numerous (diagrammatic) ...
Alexander Egyed, Nenad Medvidovic