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» Designers' natural descriptions of interactive behaviors
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KDD
2009
ACM
249views Data Mining» more  KDD 2009»
15 years 10 months ago
Drosophila gene expression pattern annotation using sparse features and term-term interactions
The Drosophila gene expression pattern images document the spatial and temporal dynamics of gene expression and they are valuable tools for explicating the gene functions, interac...
Shuiwang Ji, Lei Yuan, Ying-Xin Li, Zhi-Hua Zhou, ...
DEBU
2006
163views more  DEBU 2006»
14 years 9 months ago
Towards Activity Databases: Using Sensors and Statistical Models to Summarize People's Lives
Automated reasoning about human behavior is a central goal of artificial intelligence. In order to engage and intervene in a meaningful way, an intelligent system must be able to ...
Tanzeem Choudhury, Matthai Philipose, Danny Wyatt,...
KI
2008
Springer
14 years 9 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
OOPSLA
2010
Springer
14 years 8 months ago
Managing ambiguity in programming by finding unambiguous examples
We propose a new way to raise the level of discourse in the programming process: permit ambiguity, but manage it by linking it to unambiguous examples. This allows programming env...
Kenneth C. Arnold, Henry Lieberman
DIGRA
2003
Springer
15 years 3 months ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz