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» Designers' natural descriptions of interactive behaviors
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ML
1998
ACM
115views Machine Learning» more  ML 1998»
14 years 9 months ago
Pharmacophore Discovery Using the Inductive Logic Programming System PROGOL
This paper is a case study of a machine aided knowledge discovery process within the general area of drug design. More speci cally, the paper describes a sequence of experiments in...
Paul W. Finn, Stephen Muggleton, David Page, Ashwi...
ROMAN
2007
IEEE
115views Robotics» more  ROMAN 2007»
15 years 4 months ago
Issues in Human/Robot Task Structuring and Teaching
—Teaching a robot new skills may require that the teacher scaffolds the teaching experience appropriately. However, due to inherent assumptions made by a human teacher the scaffo...
Joe Saunders, Nuno Otero, Chrystopher L. Nehaniv
SI3D
1997
ACM
15 years 1 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
ICCAD
1995
IEEE
135views Hardware» more  ICCAD 1995»
15 years 1 months ago
An iterative improvement algorithm for low power data path synthesis
We address the problem of minimizing power consumption in behavioral synthesis of data-dominated circuits. The complex nature of power as a cost function implies that the effects ...
Anand Raghunathan, Niraj K. Jha
PERVASIVE
2006
Springer
14 years 9 months ago
Using a Live-In Laboratory for Ubiquitous Computing Research
Abstract. Ubiquitous computing researchers are increasingly turning to sensorenabled "living laboratories" for the study of people and technologies in settings more natur...
Stephen S. Intille, Kent Larson, Emmanuel Munguia ...