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» Designers' natural descriptions of interactive behaviors
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UML
2000
Springer
15 years 1 months ago
On the Extension of UML with Use Case Maps Concepts
Descriptions of reactive systems focus heavily on behavioral aspects, often in terms of scenarios. To cope with the increasing complexity of services provided by these systems, beh...
Daniel Amyot, Gunter Mussbacher
CHI
2004
ACM
15 years 10 months ago
Designing the whyline: a debugging interface for asking questions about program behavior
Debugging is still among the most common and costly of programming activities. One reason is that current debugging tools do not directly support the inquisitive nature of the act...
Andrew Jensen Ko, Brad A. Myers
BMAS
2000
IEEE
15 years 2 months ago
Integration of Mechanical CAD and Behavioral Modeling
This article introduces the concept of combining both form (CAD models) and behavior (simulation models) of mechatronic system components into component objects. By composing thes...
Rajarishi Sinha, Christiaan J. J. Paredis, Pradeep...
IJMMS
2010
161views more  IJMMS 2010»
14 years 8 months ago
Persuasive robotic assistant for health self-management of older adults: Design and evaluation of social behaviors
Daily health self-management, such as the harmonization of food, exercise and medication, is a major problem for a large group of older adults with obesity or diabetics. Computer-...
Rosemarijn Looije, Mark A. Neerincx, Fokie Cnossen
ICCAD
2000
IEEE
119views Hardware» more  ICCAD 2000»
15 years 2 months ago
Synthesis of Operation-Centric Hardware Descriptions
Most hardware description frameworks, whether schematic or textual, use cooperating finite state machines (CFSM) as the underlying abstraction. In the CFSM framework, a designer ...
James C. Hoe, Arvind