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ACMACE
2005
ACM
15 years 8 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
CHINZ
2005
ACM
15 years 8 months ago
InkKit: a generic design tool for the tablet PC
In this paper, we describe the design philosophy, implementation and evaluation of InkKit, an informal design platform that uses pen input on a tablet PC to imitate the informalit...
Ronald Chung, Petrut Mirica, Beryl Plimmer
FPLAY
2008
15 years 7 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
HCI
2007
15 years 7 months ago
Designers' Perceptions of Methods of Involving and Understanding Users
Numerous methods have been developed to help designers to understand and consider the needs and desires of end-users, but many have had limited uptake in design practice. In order ...
Joy Goodman, Susannah Clarke, Patrick Langdon, P. ...
IADIS
2004
15 years 7 months ago
Designers' Perspective of Website Usability: The Cultural Dimension
The aim of this paper is to conduct a comparative study between liberal and prescriptive cultures (in this case Arab and British audiences) to extract the views of Web designers i...
Ali H. Al-Badi, Pam J. Mayhew
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