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ISCA
1997
IEEE
135views Hardware» more  ISCA 1997»
15 years 8 months ago
The Design and Analysis of a Cache Architecture for Texture Mapping
The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time texture mapping a critical part of graphics pipelines. D...
Ziyad S. Hakura, Anoop Gupta
RTSS
2006
IEEE
15 years 10 months ago
Distributed Utilization Control for Real-Time Clusters with Load Balancing
Recent years have seen rapid growth of online services that rely on large-scale server clusters to handle high volume of requests. Such clusters must adaptively control the CPU ut...
Yong Fu, Hongan Wang, Chenyang Lu, Ramu Sharat Cha...
ASPLOS
1992
ACM
15 years 8 months ago
High Speed Switch Scheduling for Local Area Networks
Current technology trends make it possible to build communication networks that can support high performance distributed computing. This paper describes issues in the design of a ...
Thomas E. Anderson, Susan S. Owicki, James B. Saxe...
DATE
2009
IEEE
98views Hardware» more  DATE 2009»
15 years 11 months ago
A real-time application design methodology for MPSoCs
This paper presents a novel technique for the modeling, simulation, and analysis of real-time applications on MultiProcessor Systems-on-Chip (MPSoCs). This technique is based on a...
Giovanni Beltrame, Luca Fossati, Donatella Sciuto
IPPS
2005
IEEE
15 years 10 months ago
To Unify Structured and Unstructured P2P Systems
Most of current peer-to-peer designs build their own system overlays independent of the physical one. Nodes within unstructured systems form a random overlay, on the contrary, str...
Honghao Wang, Yingwu Zhu, Yiming Hu