Optimal resource scheduling in multiagent systems is a computationally challenging task, particularly when the values of resources are not additive. We consider the combinatorial ...
Dmitri A. Dolgov, Michael R. James, Michael E. Sam...
Abstract. To solve problems that require far more memory than a single machine can supply, data can be swapped to disk in some manner, it can be compressed, and/or the memory of mu...
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
The Real-Time CORBA and minimumCORBA specifications are important steps towards defining standard-based middleware which can satisfy real-time requirements in an embedded system...
Virtual memory-mapped communication (VMMC) is a communication model providing direct data transfer between the sender's and receiver's virtual address spaces. This model...
Cezary Dubnicki, Liviu Iftode, Edward W. Felten, K...