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» Designing Audio Aura
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CHI
1996
ACM
15 years 2 months ago
NewsComm: A Hand-Held Interface for Interactive Access to Structured Audio
The NewsComm system delivers personalized news and other program material as audio to mobile users through a hand-held playback device. This paper focuses on the iterative design ...
Deb K. Roy, Chris Schmandt
ACMACE
2005
ACM
15 years 3 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
CHI
2009
ACM
15 years 10 months ago
Multi-user interaction in virtual audio spaces
Audio guides are a common way to provide museum visitors with an opportunity for personalized, self-paced information retrieval. However, this personalization conflicts with some ...
Florian Heller, Thomas Knott, Malte Weiss, Jan Bor...
ACMACE
2004
ACM
15 years 3 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
ICASSP
2011
IEEE
14 years 1 months ago
Jump Function Kolmogorov for overlapping audio event classification
This paper presents a novel method for audio event classi cation in overlapping conditions. The method is based on Jump Function Kolmogorov (JFK), a stochastic representation, whi...
Tran Huy Dat, Haizhou Li