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» Designing Behaviors for Information Agents
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CEC
2007
IEEE
14 years 11 months ago
Fitness inheritance in evolutionary and multi-objective high-level synthesis
Abstract—The high-level synthesis process allows the automatic design and implementation of digital circuits starting from a behavioral description. Evolutionary algorithms are v...
Christian Pilato, Gianluca Palermo, Antonino Tumeo...
AVI
2006
14 years 11 months ago
Programming rich interactions using the hierarchical state machine toolkit
Structured graphics models such as Scalable Vector Graphics (SVG) enable designers to create visually rich graphics for user interfaces. Unfortunately current programming tools ma...
Renaud Blanch, Michel Beaudouin-Lafon
TEI
2010
ACM
129views Hardware» more  TEI 2010»
14 years 10 months ago
Silent mutations: physical-digital interactions in spaces
Many installations research efforts today explore how to engage participants with embedded digital content and applications in interactive environments. Yet the interactive design...
Claudia Rébola Winegarden, Nicholas Komor, ...
CORR
2004
Springer
113views Education» more  CORR 2004»
14 years 9 months ago
Pattern Reification as the Basis for Description-Driven Systems
One of the main factors driving object-oriented software development for information systems is the requirement for systems to be tolerant to change. To address this issue in desig...
Florida Estrella, Zsolt Kovacs, Jean-Marie Le Goff...
CHI
2004
ACM
15 years 10 months ago
Pointing without a pointer
We present a method for performing selection tasks based on continuous control of multiple, competing agents who try to determine the user's intentions from their control beh...
John Williamson, Roderick Murray-Smith