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DAIS
2009
15 years 3 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
HCI
2011
14 years 6 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
SIGCSE
2010
ACM
231views Education» more  SIGCSE 2010»
15 years 7 months ago
Implementing studio-based learning in CS2
This paper presents an experience in designing, implementing, and evaluating a studio-based learning model for CS2. Adapted from architecture and art education, as well as from co...
T. Dean Hendrix, Lakshman Myneni, N. Hari Narayana...
ACMACE
2005
ACM
15 years 8 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
VRML
2003
ACM
15 years 7 months ago
MVIP-II: a protocol for enabling communication in collaborative virtual environments
This paper presents the second edition of our multicast protocol designed to enable shared v irtual worlds. This secon d release was u nderta ken to prov ide an interaction method...
John Robinson, Sarah J. Dumoulin, John A. Stewart