Multi-user virtual environments (MUVEs) seem to have great potential in education. Current educational uses of MUVEs seem to exploit them more as group interaction platforms and le...
Ioannis Vrellis, Nikiforos M. Papachristos, Joan B...
This paper presents an objects-based framework for building collaborative applications. The framework consists of ten objects: box, boxObject, environment, user, role, session, br...
Computer Supported Collaborative Learning could achieve a high impact on education for countries around the world if good enough tools were accounted in order to set Collaborative...
Abstract. L2C - Learning to Collaborate - is an ongoing research project addressing the design of effective immersive simulation-based learning experiences supporting the developme...
Asynchronous collaboration is characterized by the degree of independence collaborators have from one another. In particular, collaborators working asynchronously typically have l...
W. Keith Edwards, Elizabeth D. Mynatt, Karin Peter...