We propose a design theory that tackles dynamic complexity in the design for Information Infrastructures (IIs) defined as a shared, open, heterogeneous and evolving socio-technica...
The difference between using one mobile phone and another can feel like learning a new language based on our extensive experience designing mobile applications for spatial data na...
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
- In this paper, we present a design methodology for automatic platform generation of future heterogeneous systems where communication happens via the Network-onChip (NoC) approach...
In this experience report we present a case study in designing, implementing, and reusing an object-oriented framework for constructing and editing complex search expressions over...