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131
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JITECH
2010
116views more  JITECH 2010»
15 years 2 months ago
Design theory for dynamic complexity in information infrastructures: the case of building internet
We propose a design theory that tackles dynamic complexity in the design for Information Infrastructures (IIs) defined as a shared, open, heterogeneous and evolving socio-technica...
Ole Hanseth, Kalle Lyytinen
148
Voted
ACMDIS
2008
ACM
15 years 5 months ago
TapGlance: designing a unified smartphone interface
The difference between using one mobile phone and another can feel like learning a new language based on our extensive experience designing mobile applications for spatial data na...
Daniel C. Robbins, Bongshin Lee, Roland Fernandez
127
Voted
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 3 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
130
Voted
DATE
2009
IEEE
107views Hardware» more  DATE 2009»
15 years 10 months ago
User-centric design space exploration for heterogeneous Network-on-Chip platforms
- In this paper, we present a design methodology for automatic platform generation of future heterogeneous systems where communication happens via the Network-onChip (NoC) approach...
Chen-Ling Chou, Radu Marculescu
119
Voted
TOOLS
2000
IEEE
15 years 8 months ago
A Case Study of Framework Design for Horizontal Reuse
In this experience report we present a case study in designing, implementing, and reusing an object-oriented framework for constructing and editing complex search expressions over...
Henrik Bærbak Christensen, Hebrick Rø...