This paper introduces AORTA, a software architecture that provides object-level coordination and shared workspace awareness support to synchronous and distributed collaborative app...
The changing nature of e-Learning, the Web, and its users that can be observed in the last years results in a need for new approaches and technologies to fully exploit the existing...
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Collaborations (between objects) are increasingly being recognized as fundamental building blocks to structure object-oriented design, and they have made their way into UML. But v...
Assessment on collaborative student behavior is a longstanding issue in user modeling. Nowadays thanks to the proliferation of online learning and the vast amount of data on studen...