: In the traditional classroom, students learned to depend on tutors for their motivation, direction, goal setting, progress monitoring, self-assessment, and achievement. A fundame...
In the last decade, e-learning has been introduced to a variety of blended learning scenarios, such as life-long learning, University lectures, and game-based learning. In all the...
Recently, the Internet revolutionized many activities from entertainment to marketing and business. Two key underlying Internet technologies, efficient data delivery and hypertext...
The WeSpace is a long-term project dedicated to the creation of environments supporting walkup and share collaboration among small groups. The focus of our system design has been ...
Hao Jiang, Daniel Wigdor, Clifton Forlines, Chia S...
In this study, we formalize a multi-focal learning problem, where training data are partitioned into several different focal groups and the prediction model will be learned within...
Yong Ge, Hui Xiong, Wenjun Zhou, Ramendra K. Sahoo...