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DIGITEL
2008
IEEE
15 years 4 months ago
Using Posting Templates for Enhancing Students' Argumentative Elaborations in Learning Villages
Learning Villages (LV) is a game-based computersupported collaborative learning (CSCL) platform, which facilitates students’ issue-based discussion in a massively multiplayer ga...
Morris Siu Yung Jong, Alex W. C. Tse, Yuxia Zhou, ...
AIED
2011
Springer
14 years 1 months ago
Short and Long Term Benefits of Enjoyment and Learning within a Serious Game
Intelligent Tutoring Systems (ITSs) have been used for decades to teach students domain content or strategies. ITSs often struggle to maintain students’ interest and sustain a pr...
G. Tanner Jackson, Kyle B. Dempsey, Danielle S. Mc...
ICALT
2005
IEEE
15 years 3 months ago
Visualizing Topic Maps for e-Learning
TM4L is an e-learning environment providing editing and browsing support for developing and using Topic Maps-based digital course libraries. The TM4L functionality is enhanced by ...
Darina Dicheva, Christo Dichev, Dandan Wang
SKG
2006
IEEE
15 years 3 months ago
Simulate Grid Resource Trading via Cognitive Agent: A Case Study
In this paper, we explore the market-based grid resource trading system from the social perspective and the collaborative computing perspective. We firstly introduce a novel fram...
Yuhui Qiu, Zhixing Huang
83
Voted
SIGCSE
2006
ACM
150views Education» more  SIGCSE 2006»
15 years 3 months ago
Pedagogical techniques supported by the use of student devices in teaching software engineering
This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
Valentin Razmov, Richard J. Anderson