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AAMAS
2010
Springer
14 years 9 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
COOPIS
2002
IEEE
15 years 2 months ago
Discovering Emergent Virtual Work Processes in Collaborative Systems
The design of virtual workplaces that can support virtual work processes has traditionally been either ad-hoc, or has been influenced by the top-down approaches, such as ‘virtua...
Simeon J. Simoff, Robert P. Biuk-Aghai
AAMAS
2006
Springer
14 years 9 months ago
An Evolutionary Dynamical Analysis of Multi-Agent Learning in Iterated Games
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...
HICSS
2009
IEEE
134views Biometrics» more  HICSS 2009»
15 years 4 months ago
Bridging Socio-Technical Capital in an Online Learning Environment
This work is based on the premise that online learning environments can potentially help develop communities of scholars by enabling participants to discover persons and resources...
Daniel D. Suthers, Kar-Hai Chu, Samuel Joseph
CSCW
1998
ACM
14 years 9 months ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman