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CSCW
2007
ACM
14 years 9 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
DIGITEL
2008
IEEE
15 years 4 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
MSWIM
2009
ACM
15 years 4 months ago
Socially conscious channel selection in 802.11 WLANs for coexistence in a non-cooperative environment
The increasing number of independent IEEE 802.11 WLANs owned and managed by autonomous users has led to increased interference, resulting in performance degradation and unfairness...
Joo Ghee Lim, Chun Tung Chou, Sanjay Jha
ECTEL
2006
Springer
15 years 1 months ago
From the Analysis of Community Activity to the Appropriation of New Tools. A Methodological Approach for the Development of Info
More and more CoPs have chosen virtual environments and services to support their activities. However, recent research has underlined several problems: the lack of adequate scaffol...
Bernadette Charlier, France Henri, Amaury Daele, M...
CIKM
2009
Springer
15 years 4 months ago
Self-organizing peer-to-peer networks for collaborative document tracking
Given a set of peers with overlapping interests where each peer wishes to keep track of new documents that are relevant to their interests, we propose a self-organizing peerto-pee...
Hathai Tanta-ngai, Evangelos E. Milios, Vlado Kese...