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CSCWD
2009
Springer
15 years 4 months ago
Collaborative technologies in international distance education
We present a case study of an international distance education course involving two sites in the US and one site in Pakistan. We use the case study to examine the elements of the ...
Richard J. Anderson, Ruth E. Anderson, Natalie Lin...
DIGITEL
2008
IEEE
15 years 3 months ago
Games as Skins for Online Tests
: Games play a dual role: they test the player’s competence, and at the same time provide learning opportunities. They offer a simple form of a reward – the pleasure of playing...
Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohi...
APCHI
2004
IEEE
15 years 1 months ago
Creative Expertise and Collaborative Technology Design
The paper is concerned with increasing our understanding of creative expertise drawing upon studies of collaboration between technologists and artists. The nature of expertise in c...
Linda Candy, Ernest A. Edmonds
94
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CSCW
2004
ACM
14 years 9 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
FDG
2009
ACM
15 years 3 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre