In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Multi-user virtual environments (MUVEs) seem to have great potential in education. Current educational uses of MUVEs seem to exploit them more as group interaction platforms and le...
Ioannis Vrellis, Nikiforos M. Papachristos, Joan B...
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Learning effectiveness depends on a large range of parameters. Learners’ activity has an important impact on long-term learning and comprehension of difficult concepts [1]. Coll...