Sciweavers

287 search results - page 9 / 58
» Designing Collaborative Learning Environments Using Digital ...
Sort
View
PDC
2004
ACM
15 years 2 months ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter
ICALT
2010
IEEE
14 years 10 months ago
Designing a Collaborative Learning Activity in Second Life - An Exploratory Study in Physics
Multi-user virtual environments (MUVEs) seem to have great potential in education. Current educational uses of MUVEs seem to exploit them more as group interaction platforms and le...
Ioannis Vrellis, Nikiforos M. Papachristos, Joan B...
CSCL
2010
14 years 4 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
DIGRA
2005
Springer
15 years 3 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
WIKIS
2006
ACM
15 years 3 months ago
How to use a Wiki in education: 'Wiki based effective constructive learning'
Learning effectiveness depends on a large range of parameters. Learners’ activity has an important impact on long-term learning and comprehension of difficult concepts [1]. Coll...
Michele Notari