Internet-based multi-agent systems call for new metaphors, abstractions, methodologies and enabling technologies specifically tailored to agent-oriented engineering. While coordin...
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
The governance of open multi-agent systems is particular important since those systems are composed by heterogeneous, autonomous and independently designed agents. Such governance ...
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
The general aim of our work is to provide tools, methods and models to adaptive multi-agent systems designers. These systems consist in several interacting agents and have to optim...