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AAMAS
2007
Springer
15 years 10 months ago
Networks of Learning Automata and Limiting Games
Learning Automata (LA) were recently shown to be valuable tools for designing Multi-Agent Reinforcement Learning algorithms. One of the principal contributions of LA theory is that...
Peter Vrancx, Katja Verbeeck, Ann Nowé
ADAEUROPE
2007
Springer
15 years 10 months ago
Modelling Remote Concurrency with Ada
When developing concurrent software, a proper engineering practice is to choose a good level of abstraction for expressing concurrency control. Ideally, this level should provide p...
Claude Kaiser, Christophe Pajault, Jean-Fran&ccedi...
ATAL
2007
Springer
15 years 10 months ago
Combinatorial resource scheduling for multiagent MDPs
Optimal resource scheduling in multiagent systems is a computationally challenging task, particularly when the values of resources are not additive. We consider the combinatorial ...
Dmitri A. Dolgov, Michael R. James, Michael E. Sam...
ATAL
2007
Springer
15 years 10 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
BTW
2007
Springer
121views Database» more  BTW 2007»
15 years 10 months ago
Algorithms for merged indexes
B-tree and index into two layers of abstraction. In addition, this paper provides algorithms for (i) concurrency control and recovery including locking of individual keys and of co...
Goetz Graefe
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