Sciweavers

7778 search results - page 1331 / 1556
» Designing Controllers for Reachability
Sort
View
WSC
2004
15 years 5 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
125
Voted
WSCG
2004
144views more  WSCG 2004»
15 years 5 months ago
Free Form Modelling by Curve Features Manipulation
Freeform features (FFF) manipulation is an emerging research area in geometric modelling field, which aims to develop innovative shape modification paradigms, more focused on glob...
Giancarlo Amati, Alfredo Liverani, Gianni Caligian...
132
Voted
AAAI
2000
15 years 5 months ago
Collective Intelligence and Braess' Paradox
We consider the use of multi-agent systems to control network routing. Conventional approaches to this task are based on Ideal Shortest Path routing Algorithm (ISPA), under which ...
Kagan Tumer, David Wolpert
ACL
1998
15 years 5 months ago
Confirmation in Multimodal Systems
Systems that attempt to understand natural human input make mistakes, even humans. However, humans avoid misunderstandings by confirming doubtful input. Multimodal systems--those ...
David McGee, Philip R. Cohen, Sharon L. Oviatt
ANLP
2000
85views more  ANLP 2000»
15 years 5 months ago
The Efficiency of Multimodal Interaction for a Map-based Task
This paper compares the efficiency of using a standard direct-manipulation graphical user interface (GUI) with that of using the QuickSet pen/voice multimodal interface for suppor...
Philip R. Cohen, David McGee, Josh Clow
« Prev « First page 1331 / 1556 Last » Next »