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» Designing Controllers for Reachability
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121
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PUC
2002
135views more  PUC 2002»
15 years 3 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
144
Voted
CDC
2008
IEEE
135views Control Systems» more  CDC 2008»
15 years 3 months ago
Constructive camera pose control for optimizing multiview distributed video coding
In this paper camera pose control for optimizing multiview distributed video coding is considered. The scenario considered is that multiple agents with monocular cameras observe a ...
Jianghua Zhong, Xiaoming Hu, W. Bastiaan Kleijn, E...
153
Voted
TSMC
2008
177views more  TSMC 2008»
15 years 2 months ago
Adaptive Critic Learning Techniques for Engine Torque and Air-Fuel Ratio Control
A new approach for engine calibration and control is proposed. In this paper, we present our research results on the implementation of adaptive critic designs for self-learning con...
Derong Liu, Hossein Javaherian, Olesia Kovalenko, ...
123
Voted
ICDCS
2007
IEEE
15 years 7 months ago
Heuristic Approaches to Energy-Efficient Network Design Problem
Energy management remains a critical problem in wireless networks since battery technology cannot keep up with rising communication expectations. Current approaches to energy cons...
Cigdem Sengul, Robin Kravets
134
Voted
JUCS
2007
114views more  JUCS 2007»
15 years 3 months ago
Design and Implementation of the AMCC Self-Timed Microprocessor in FPGAs
: The development of processors with full custom technology has some disadvantages, such as the time used to design the processors and the cost of the implementation. In this artic...
Susana Ortega-Cisneros, Juan Jóse Raygoza-P...