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TEI
2009
ACM
115views Hardware» more  TEI 2009»
15 years 9 months ago
Stop-motion prototyping for tangible interfaces
Stop-motion animation brings the constraints of the body, space and materials into video production. Building on the tradition of video prototyping for interaction design, stop mo...
Leonardo Bonanni, Hiroshi Ishii
CSCW
2002
ACM
15 years 4 months ago
Making web sites be places for social interaction
Technology can play an important role in enabling people to interact with each other. The Web is one such technology with the affordances for sharing information and for connectin...
Andreas Girgensohn, Alison Lee
CHI
2010
ACM
15 years 11 months ago
Concept mapping in agile usability: a case study
In this paper we report on the experience of using our concept mapping approach on an agile software project to assess its fitness. Participants used our novel concept mapping app...
Jeremy T. Barksdale, D. Scott McCrickard
143
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C5
2006
IEEE
15 years 10 months ago
3D Model Annotation from Multiple Viewpoints for Croquet
This paper explores ways by which multiple authors can annotate 3D models from multiple viewpoints in a 3D collaborative environment, with particular reference to the environment ...
Rieko Kadobayashi, Julian Lombardi, Mark P. McCahi...
IPPS
2005
IEEE
15 years 10 months ago
GHS: A Performance System of Grid Computing
Conventional performance evaluation mechanisms focus on dedicated distributed systems. Grid computing infrastructure, on another hand, is a shared collaborative environment constr...
Xian-He Sun, Ming Wu