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TSMC
2010
14 years 11 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
IMC
2007
ACM
15 years 6 months ago
An active measurement system for shared environments
Testbeds composed of end hosts deployed across the Internet enable researchers to simultaneously conduct a wide variety of experiments. Active measurement studies of Internet path...
Joel Sommers, Paul Barford
APCCM
2009
15 years 5 months ago
Towards Accurate Conflict Detection in a VCS for Model Artifacts: A Comparison of Two Semantically Enhanced Approaches
In collaborative software development the utilization of Version Control Systems (VCSs) is a must. For this important task some graph-based VCSs for model artifacts already emerge...
Kerstin Altmanninger, Gabriele Kotsis
ICSE
2012
IEEE-ACM
13 years 7 months ago
Debugger Canvas: Industrial experience with the code bubbles paradigm
—At ICSE 2010, the Code Bubbles team from Brown University and the Code Canvas team from Microsoft Research presented similar ideas for new user experiences for an integrated dev...
Robert DeLine, Andrew Bragdon, Kael Rowan, Jens Ja...
ICEIS
2003
IEEE
15 years 10 months ago
Toxic Farm: A Cooperative Management Platform for Virtual Teams and Enterprises
: The proliferation of the Internet has revolutionized the way people work together for business. People located at remote places can collaborate across organizational and national...
Hala Skaf-Molli, Pascal Molli, Gérald Oster...