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ATAL
2005
Springer
15 years 8 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
SMA
2008
ACM
149views Solid Modeling» more  SMA 2008»
15 years 2 months ago
Exact arrangements on tori and Dupin cyclides
An algorithm and implementation is presented to compute the exact arrangement induced by arbitrary algebraic surfaces on a parametrized ring Dupin cyclide. The family of Dupin cyc...
Eric Berberich, Michael Kerber
AUTONOMICS
2009
ACM
15 years 9 months ago
Sensor Selection for IT Infrastructure Monitoring
Supervisory control is the main means to assure a high level performance and availability of large IT infrastructures. Applied control theory is used in physical and virtualization...
Gergely János Paljak, Imre Kocsis, Zolt&aac...
108
Voted
ASAP
2007
IEEE
134views Hardware» more  ASAP 2007»
15 years 8 months ago
Real-time FPGA-implementation for blue-sky Detection
Currently, television sets with flat plasma and LCD screens with improved resolutions and better color quality are emerging. To fully utilize their capabilities, lower resolution...
Nhut Thanh Quach, Bahman Zafarifar, Georgi Gaydadj...
ANCS
2006
ACM
15 years 8 months ago
A practical fast parallel routing architecture for Clos networks
Clos networks are an important class of switching networks due to their modular structure and much lower cost compared with crossbars. For routing I/O permutations of Clos network...
Si-Qing Zheng, Ashwin Gumaste, Enyue Lu