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» Designing Goals for Online Role-Players
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OZCHI
2006
ACM
15 years 3 months ago
Beyond security: implications for the future of federated digital identity management systems
Federated identity management is often viewed by corporations as a solution to support secure online commerce by synthesising complex and fragmented user information into a single...
Christine Satchell, Graeme G. Shanks, Steve Howard...
DIGRA
2005
Springer
15 years 3 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers
RECSYS
2010
ACM
14 years 10 months ago
Global budgets for local recommendations
We present the design, implementation and evaluation of a new geotagging service, Gloe, that makes it easy to find, rate and recommend arbitrary on-line content in a mobile settin...
Thomas Sandholm, Hang Ung, Christina Aperjis, Bern...
CVPR
2004
IEEE
15 years 11 months ago
Making One Object Look Like Another: Controlling Appearance Using a Projector-Camera System
We present a method for controlling the appearance of an arbitrary 3D object using a projector and a camera. Our goal is to make one object look like another by projecting a caref...
Michael D. Grossberg, Harish Peri, Shree K. Nayar,...
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WWW
2007
ACM
15 years 10 months ago
Detecting near-duplicates for web crawling
Near-duplicate web documents are abundant. Two such documents differ from each other in a very small portion that displays advertisements, for example. Such differences are irrele...
Gurmeet Singh Manku, Arvind Jain, Anish Das Sarma