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» Designing Graphics Programming Interfaces for Mobile Devices
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CHI
2009
ACM
15 years 11 months ago
The mousegrip
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
Florian Mueller, Martin R. Gibbs, Frank Vetere
CIKM
2006
Springer
15 years 2 months ago
The visual funding navigator: analysis of the NSF funding information
This paper presents an interactive visualization toolkit for navigating and analyzing the National Science Foundation (NSF) funding information. Our design builds upon an improved...
Shixia Liu, Nan Cao, Hao Lv, Hui Su
MSWIM
2005
ACM
15 years 4 months ago
Getting urban pedestrian flow from simple observation: realistic mobility generation in wireless network simulation
In order for precise evaluation of MANET applications, more realistic mobility models are needed in wireless network simulations. In this paper, we focus on the behavior of pedest...
Kumiko Maeda, Kazuki Sato, Kazuki Konishi, Akiko Y...
HICSS
2003
IEEE
193views Biometrics» more  HICSS 2003»
15 years 4 months ago
Ambient computing applications: an experience with the SPREAD approach
Todays, we assist to the explosive development of mobile computing devices like PDAs and cell-phones, the integration of embedded intelligence (like Web server) in more and more c...
Paul Couderc, Michel Banâtre
SIGMOD
2007
ACM
224views Database» more  SIGMOD 2007»
15 years 11 months ago
Design of flash-based DBMS: an in-page logging approach
The popularity of high-density flash memory as data storage media has increased steadily for a wide spectrum of computing devices such as PDA's, MP3 players, mobile phones an...
Sang-Won Lee, Bongki Moon