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» Designing Graphics Programming Interfaces for Mobile Devices
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VRST
2005
ACM
15 years 4 months ago
POLAR: portable, optical see-through, low-cost augmented reality
We describe POLAR, a portable, optical see-through, low-cost augmented reality system, which allows a user to see annotated views of small to medium-sized physical objects in an u...
Alex Olwal, Tobias Höllerer
CADUI
2004
15 years 17 days ago
A Lightweight Experiment Management System for Handheld Computers
: This paper describes a system that helps HCI practitioners and researchers manage and conduct experiments involving context-sensitive handheld applications, particularly related ...
Philip D. Gray, Joy Goodman, James Macleod
ARCS
2004
Springer
15 years 4 months ago
The Value of Handhelds in Smart Environments
Abstract. The severe resource restrictions of computer-augmented everyday artifacts imply substantial problems for the design of applications in smart environments. Some of these p...
Frank Siegemund, Christian Floerkemeier, Harald Vo...
MHCI
2009
Springer
15 years 5 months ago
Improving the accessibility of NFC/RFID-based mobile interaction through learnability and guidance
NFC and RFID technologies have found their way into current mobile phones and research has presented a variety of applications using NFC/RFID tags for interaction between physical...
Gregor Broll, Susanne Keck, Paul Holleis, Andreas ...
DAC
2000
ACM
15 years 3 months ago
Using general-purpose programming languages for FPGA design
ct General-purpose programming languages (GPL) are effective vehicles for FPGA design because they are easy to use, extensible, widely available, and can be used to describe both t...
Brad L. Hutchings, Brent E. Nelson