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AADEBUG
2005
Springer
15 years 4 months ago
An integrated debugging environment for reprogrammble hardware systems
Reprogrammable hardware systems are traditionally very difficult to debug due to their high level of parallelism. In our solution to this problem, features are inserted into the u...
Kevin Camera, Hayden Kwok-Hay So, Robert W. Broder...
FPLAY
2008
15 years 23 days ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
COMPLIFE
2006
Springer
15 years 2 months ago
High-Throughput Identification of Chemistry in Life Science Texts
. OSCAR3 is an open extensible system for the automated annotation of chemistry in scientific articles, which can process thousands of articles per hour. This XML annotation suppor...
Peter Corbett, Peter Murray-Rust
IEEEPACT
2003
IEEE
15 years 4 months ago
Design Trade-Offs in High-Throughput Coherence Controllers
Recent research shows that the high occupancy of Coherence Controllers (CCs) is a major performance bottleneck in scalable shared-memory multiprocessors. In this paper, we propose...
Anthony-Trung Nguyen, Josep Torrellas
IEEESCC
2007
IEEE
15 years 5 months ago
Composing Integrated Systems Using GUI-Based Applications And Web Services
— Integrated systems are composed of components that exchange information (i.e., interoperate [5]). These components include Graphical User Interface (GUI) APplications (GAPs) an...
Mark Grechanik, Kevin M. Conroy