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IEEECIT
2006
IEEE
15 years 3 months ago
The Partitioning Methodology in Hardware/Software Co-Design Using Extreme Programming: Evaluation through the Lego Robot Project
This paper argues about the partitioning in hardware/software co-design and suggests the methodology applying extreme programming to complement the co-design. This approach, contr...
Heeseo Chae, Dong-hyun Lee, Jiyong Park, Hoh Peter...
ER
2008
Springer
91views Database» more  ER 2008»
14 years 11 months ago
Location-Based Software Modeling and Analysis: Tropos-Based Approach
The continuous growth of interest in mobile applications makes the concept of location essential to design and develop software systems. Location-based software is supposed to be a...
Raian Ali, Fabiano Dalpiaz, Paolo Giorgini
AVI
2008
15 years 5 days ago
Gummy for multi-platform user interface designs: shape me, multiply me, fix me, use me
Designers still often create a specific user interface for every target platform they wish to support, which is timeconsuming and error-prone. The need for a multi-platform user i...
Jan Meskens, Jo Vermeulen, Kris Luyten, Karin Coni...
VLSI
2010
Springer
14 years 4 months ago
Local Biasing and the Use of Nullator-Norator Pairs in Analog Circuits Designs
Although local biasing of components used in an analog circuit is shown to be a very attractive design methodology, significantly simplifying the design procedure [3], it makes the...
Reza Hashemian
DELTA
2006
IEEE
15 years 1 months ago
Implementation of Four Real-Time Software Defined Receivers and a Space-Time Decoder using Xilinx Virtex 2 Pro Field Programmabl
This paper describes the concept, architecture, development and demonstration of a real time, high performance, software defined 4-receiver system and a space time decoder to be i...
Peter J. Green, Desmond P. Taylor