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ICSE
2010
IEEE-ACM
14 years 7 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
EUROPLOP
2006
14 years 11 months ago
Towards Usability-Improving Design Patterns for Mobile Client-Server Computing
: The usability of a computer system can be improved by design of the user interface, and, as importantly, by design of usersystem interactions. Our research presents usability-imp...
Bettina Biel, Volker Gruhn
ICRE
1996
IEEE
15 years 2 months ago
Collaboration during conceptual design
Conceptual design involves requirements analysis, functional specification, and architectural design. It remains informal and poorly understood. We studied the conceptual design a...
Lara D. Catledge, Colin Potts
FORTE
2001
14 years 11 months ago
Stepwise Design with Message Sequence Charts
Use cases are useful in various stages of the software process. They are very often described using text that has to be interpreted by system designers. This could lead to implemen...
Ferhat Khendek, Stephan Bourduas, Daniel Vincent
CSCWD
2005
Springer
14 years 12 months ago
Analytic Evaluation of Groupware Design
We propose an analytic method to evaluate groupware design. The method was inspired by GOMS, a well-known approach to analyze usability problems with single-user interfaces. GOMS h...
Pedro Antunes, Marcos R. S. Borges, José A....