Speech-based applications commonly come with web-based or printed manuals. Alternatively, the dialogue can be designed so that users should be able to start using the application ...
Jaakko Hakulinen, Markku Turunen, Esa-Pekka Salone...
tion Learning about Temporally Abstract Actions Richard S. Sutton Department of Computer Science University of Massachusetts Amherst, MA 01003-4610 rich@cs.umass.edu Doina Precup D...
Richard S. Sutton, Doina Precup, Satinder P. Singh
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Space is important for learning and socializing. Cyberworlds provide a new space for socialization and communication with a great degree of flexibility, allowing users to create a...
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...