Sciweavers

1825 search results - page 131 / 365
» Designing Mobile Learning Experiences
Sort
View
CGI
2006
IEEE
15 years 10 months ago
Research on User-Centered Design and Recognition Pen Gestures
Pen-based user interface has become a hot research field in recent years. Pen gesture plays an important role in Pen-based user interfaces. But it’s difficult for UI designers to...
Feng Tian, Tiegang Cheng, Hongan Wang, Guozhong Da...
MOBICOM
2006
ACM
15 years 10 months ago
The design, deployment, and analysis of signetLab: a sensor network testbed and interactive management tool
Abstract-The emergence of small, inexpensive, networkcapable sensing devices led to a great deal of research on the design and implementation of sensor networks. A critical step in...
Riccardo Crepaldi, Simone Friso, Albert F. Harris ...
MOBISYS
2009
ACM
16 years 4 months ago
Leveraging smart phones to reduce mobility footprints
Mobility footprint refers to the size, weight, and energy demand of the hardware that must be carried by a mobile user to be effective at any time and place. The ideal of a zero m...
Stephen Smaldone, Benjamin Gilbert, Nilton Bila, L...
ICSE
2008
IEEE-ACM
16 years 4 months ago
Best practices in extreme programming course design
Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-ha...
Kai Stapel, Daniel Lübke, Eric Knauss
COLT
2000
Springer
15 years 8 months ago
On the Learnability and Design of Output Codes for Multiclass Problems
Output coding is a general framework for solving multiclass categorization problems. Previous research on output codes has focused on building multiclass machines given predefine...
Koby Crammer, Yoram Singer