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» Designing Mobile Learning Experiences
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85
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DIGRA
2003
Springer
15 years 6 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
92
Voted
CHI
2004
ACM
16 years 1 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
MDM
2005
Springer
170views Communications» more  MDM 2005»
15 years 6 months ago
The role of caching and context-awareness in P2P service discovery
Mobile terminals (cellular phones, PDAs, palmtops etc.) emerge as a new class of small-scale, ad-hoc service providers that share data and functionality via mobile web services’...
Christos Doulkeridis, Vassilis Zafeiris, Michalis ...
119
Voted
PUC
2006
139views more  PUC 2006»
15 years 21 days ago
EMMA: Epidemic Messaging Middleware for Ad hoc networks
The characteristics of mobile environments, with the possibility of frequent disconnections and fluctuating bandwidth, have forced a rethink of traditional middleware. In particula...
Mirco Musolesi, Cecilia Mascolo, Stephen Hailes
123
Voted
FUIN
2008
108views more  FUIN 2008»
14 years 11 months ago
Learning Ground CP-Logic Theories by Leveraging Bayesian Network Learning Techniques
Causal relations are present in many application domains. Causal Probabilistic Logic (CP-logic) is a probabilistic modeling language that is especially designed to express such rel...
Wannes Meert, Jan Struyf, Hendrik Blockeel