Sciweavers

1825 search results - page 168 / 365
» Designing Mobile Learning Experiences
Sort
View
ACMDIS
2008
ACM
15 years 5 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
170
Voted
ISPE
2003
15 years 5 months ago
A collaborative knowledge management system for concurrent design and manufacturing
ABSTRACT: Knowledge systems for scientific and engineering endeavors must be able to insure the accuracy, completeness, and validity of their contents. When designed as such, these...
A. H. Liszka, William A. Stubblefield, Stephen D. ...
121
Voted
SIGCSE
2009
ACM
151views Education» more  SIGCSE 2009»
16 years 4 months ago
A CS unplugged design pattern
"Computer Science (CS) Unplugged"is an educational method for introducing non-specialists to concepts of CS through hands-on activities that don't require the use o...
Tomohiro Nishida, Susumu Kanemune, Yukio Idosaka, ...
136
Voted
OHS
2000
Springer
15 years 7 months ago
Web Site Interface Design: External and Internal Factors
There has been tremendous growth in electronic commerce over the past few years. This growth is expected to sustain momentum in the future. Hence, the Internet has become an essent...
Ahmed Mahfouz
ICIDS
2009
Springer
15 years 10 months ago
Bridging Media with the Help of Players
We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues ...
Michael Nitsche, Matthew Drake, Janet Murray