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ACMACE
2011
ACM
14 years 4 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
MUM
2009
ACM
251views Multimedia» more  MUM 2009»
15 years 11 months ago
WiMo: location-based emotion tagging
In this paper we introduce WiMo, a location-based social networking tool that enables users to share and store their emotional feelings about places. WiMo creates a mobile social ...
Ruturaj N. Mody, Katharine S. Willis, Roland Kerst...
185
Voted
ICDCSW
2009
IEEE
15 years 10 months ago
EDLA Tradeoffs for Wireless Sensor Network Target Tracking
—The number of active nodes in a WSN deployment governs both the longevity of the network and the accuracy of applications using the network’s data. As node hibernation techniq...
Richard Tynan, Gregory M. P. O'Hare, Michael J. O'...
MOBILITY
2009
ACM
15 years 8 months ago
Context-sensitive authorization in interaction patterns
Main requirement of recent computing environments, like mobile and then ubiquitous computing, is to adapt applications to context. On the other hand, access control generally trus...
Vincent Hourdin, Jean-Yves Tigli, Stephane Lavirot...
134
Voted
USENIX
2000
15 years 5 months ago
Location-Aware Scheduling with Minimal Infrastructure
Mobile computers often benefit from software which adapts to their location. For example, a computer might be backed up when at the office, or the default printer might always be ...
John S. Heidemann, Dhaval Shah