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» Designing Mobile Learning Experiences
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PDC
2004
ACM
15 years 9 months ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter
PERSUASIVE
2009
Springer
15 years 10 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
WMCSA
2003
IEEE
15 years 9 months ago
Selecting Devices for Aggregation
As intelligent devices become affordable and wireless infrastructure becomes pervasive, the potential to combine, or aggregate, device functionality to provide a user with a bette...
Rajnish Kumar, Vahe Poladian, Ira Greenberg, Alan ...
CHI
2010
ACM
15 years 11 months ago
Worlds of information: designing for engagement at a public multi-touch display
In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we prese...
Giulio Jacucci, Ann Morrison, Gabriela T. Richard,...
DSS
2007
120views more  DSS 2007»
15 years 4 months ago
Could the use of a knowledge-based system lead to implicit learning?
The primary objective of a knowledge-based system (KBS) is to use stored knowledge to provide support for decision-making activities. Empirical studies identify improvements in de...
Solomon R. Antony, Radhika Santhanam