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» Designing Mobile Learning Experiences
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SIGSOFT
2007
ACM
15 years 10 months ago
Program comprehension as fact finding
Little is known about how developers think about design during code modification tasks or how experienced developers' design knowledge helps them work more effectively. We pe...
Thomas D. LaToza, David Garlan, James D. Herbsleb,...
IUI
2005
ACM
15 years 3 months ago
Improving proactive information systems
Proactive contextual information systems help people locate information by automatically suggesting potentially relevant resources based on their current tasks or interests. Such ...
Daniel Billsus, David M. Hilbert, Dan Maynes-Aminz...
ASSETS
2006
ACM
15 years 4 months ago
Interactive tracking of movable objects for the blind on the basis of environment models and perception-oriented object recognit
In previous work we have presented a prototype of an assistant system for the blind that can be used for self-localization and interactive object identification of static objects ...
Andreas Hub, Tim Hartter, Thomas Ertl
ICMI
2005
Springer
140views Biometrics» more  ICMI 2005»
15 years 3 months ago
An initial usability assessment for symbolic haptic rendering of music parameters
Current methods of playlist creation and maintenance do not support user needs, especially in a mobile context. Furthermore, they do not scale: studies show that users with large ...
Meghan Allen, Jennifer Gluck, Karon E. MacLean, Er...
FECS
2006
125views Education» more  FECS 2006»
14 years 11 months ago
An Automated Template Based Interactive Multimedia Solution for Handheld Devices in the Educational Field or Other Domains
The recent enormous increase in the availability of mobile devices such as phones, PDAs, webpads, tablet PCs etc. and with it the corresponding demand for interactive multimedia a...
Oszkar Nagy, Allen Long