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» Designing Mobile Learning Experiences
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ASSETS
2007
ACM
15 years 4 months ago
Using participatory activities with seniors to critique, build, and evaluate mobile phones
Mobile phones can provide a number of benefits to older people. However, most mobile phone designs and form factors are targeted at younger people and middle-aged adults. To infor...
Michael Massimi, Ronald M. Baecker, Michael Wu
118
Voted
DIMEA
2008
190views Multimedia» more  DIMEA 2008»
15 years 2 months ago
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile...
Areti Damala, Pierre Cubaud, Anne Bationo, Pascal ...
C5
2003
IEEE
15 years 5 months ago
A Conceptual Framework for Learning Experience Design
This paper describes our approach of utilizing a computational environment to apply a learner’s learning process as a first class object. With this approach, the learner’s le...
Kumiyo Nakakoji, Kazuaki Yamada, Yasuhiro Yamamoto...
116
Voted
ICRA
2006
IEEE
124views Robotics» more  ICRA 2006»
15 years 6 months ago
Mobile Robot Programming in Education
— The Mobile Robot Programming Laboratory course has been taught at Carnegie Mellon University for the past twelve years. It is a problem-driven class designed for students with ...
Jean-François Lalonde, Christopher P. Bartl...
INTERACT
2003
15 years 1 months ago
Designing a Football Experience for a Mobile Device
Abstract: Watching sports is a favorite pastime of many consumers. A more nomadic life style makes the traditional spectating venues unavailable. Designing a sports spectator exper...
Greger Wikstrand, Staffan Eriksson, Frida Öst...