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» Designing Mobile Learning Experiences
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100
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CHI
2007
ACM
16 years 29 days ago
Learning shape writing by game playing
We present a computer game designed to efficiently and playfully teach users shape writing ? a new text entry method for pen-based devices. Keywords Text entry, mobile devices, sh...
Per Ola Kristensson, Shumin Zhai
100
Voted
ITS
2010
Springer
159views Multimedia» more  ITS 2010»
15 years 5 months ago
Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles
Narrative-centered learning environments offer significant potential for creating effective learning experiences in which students actively participate in engaging story-based prob...
Seung Y. Lee, Bradford W. Mott, James C. Lester
96
Voted
CEC
2007
IEEE
15 years 7 months ago
Parallel learning in heterogeneous multi-robot swarms
Abstract— Designing effective behavioral controllers for mobile robots can be difficult and tedious; this process can be circumvented by using unsupervised learning techniques w...
Jim Pugh, Alcherio Martinoli
114
Voted
IUI
1997
ACM
15 years 4 months ago
The Pedagogical Design Studio: Exploiting Artifact-Based Task Models for Constructivist Learning
Intelligentlearning environments that support constructivism shouldprovideactivelearningexperiencesthatarecustomized for individuallearners. To do so, they must determine learner ...
James C. Lester, Patrick J. Fitzgerald, Brian A. S...
112
Voted
ITS
2004
Springer
123views Multimedia» more  ITS 2004»
15 years 6 months ago
Combining Heuristics and Formal Methods in a Tool for Supporting Simulation-Based Discovery Learning
Abstract. This paper describes the design of a tool to support learners in simulation-based discovery learning environments. The design redesigns and extents a previous tool to ove...
Koen Veermans, Wouter R. van Joolingen