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» Designing Mobile Learning Experiences
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76
Voted
CHI
2010
ACM
15 years 6 months ago
Hand in hand with the material: designing for suppleness
Designing for a supple interaction, involving users bodily and emotionally into a ‘dance’ with a system is a challenging task. Any break-ups in interaction become fatal to the...
Petra Sundström, Kristina Höök
IUI
2009
ACM
15 years 9 months ago
Parakeet: a demonstration of speech recognition on a mobile touch-screen device
We demonstrate Parakeet – a continuous speech recognition system for mobile touch-screen devices. Parakeet’s interface is designed to make correcting errors easy on a handheld...
Keith Vertanen, Per Ola Kristensson
93
Voted
PERVASIVE
2007
Springer
15 years 4 days ago
Mobile Social Software: Facilitating Serendipity or Encouraging Homogeneity?
Mobile social software is currently designed and conceived to afford serendipitous social interactions in densely populated urban environments. In this paper, I argue that these s...
Jennifer Thom-Santelli
106
Voted
ESCIENCE
2006
IEEE
15 years 6 months ago
Identifying Tools to Support Schools' Collaborative Teaching and Learning
Integration of e-Science and Grid technologies into curriculum teaching is currently an ambitious aim for teachers and school infrastructures to organise. However, it can expose c...
Hilary Smith, Joshua Underwood, Geraldine Fitzpatr...
CHI
2009
ACM
16 years 1 months ago
Sacred imagery in techno-spiritual design
Despite increased knowledge about how Information and Communications Technologies (ICTs) are used to support religious and spiritual practices, designers know little about how to ...
Susan Wyche, Kelly E. Caine, Benjamin K. Davison, ...