Sciweavers

1110 search results - page 185 / 222
» Designing Persistence for Real-Time Distributed Object Syste...
Sort
View
GIS
2009
ACM
15 years 4 months ago
Data structures and intersection algorithms for 3D spatial data types
Apart from visualization tasks, three-dimensional (3D) data management features are not or only hardly available in current spatial database systems and Geographic Information Sys...
Tao Chen, Markus Schneider
CIDR
2003
164views Algorithms» more  CIDR 2003»
15 years 1 months ago
Capacity Bound-free Web Warehouse
Web cache technologies have been developed as an extension of CPU cache, by modifying LRU (Least Recently Used) algorithms. Actually in web cache systems, we can use disks and ter...
Yahiko Kambayashi, Kai Cheng
NCA
2008
IEEE
15 years 6 months ago
Quicksilver Scalable Multicast (QSM)
QSM is a multicast engine designed to support a style of distributed programming in which application objects are replicated among clients and updated via multicast. The model req...
Krzysztof Ostrowski, Ken Birman, Danny Dolev
VRST
2005
ACM
15 years 5 months ago
Artistic reality: fast brush stroke stylization for augmented reality
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
CVPR
2005
IEEE
16 years 1 months ago
ALIP: The Automatic Linguistic Indexing of Pictures System
In this demonstration, we present the Automatic Linguistic Indexing of Pictures (ALIP) system. The system annotates images with linguistic terms, chosen among hundreds of such ter...
Jia Li, James Ze Wang