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NETGAMES
2006
ACM
15 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
78
Voted
ICDCS
2009
IEEE
15 years 6 months ago
The Digital Marauder's Map: A New Threat to Location Privacy
“The Marauder’s Map” is a magical map in J. K. Rowling’s fantasy series, “Harry Potter and the Prisoner of Azkaban”. It shows all moving objects within the “Hogwarts...
Xinwen Fu, Nan Zhang 0004, Aniket Pingley, Wei Yu,...
ICIP
2008
IEEE
15 years 4 months ago
Fairness dynamics in multimedia colluders' social networks
Multimedia social network analysis is a research area with growing importance, in which the social network members share multimedia contents with all different purposes and analyz...
Wan-Yi Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
MSR
2006
ACM
15 years 3 months ago
A lightweight approach to technical risk estimation via probabilistic impact analysis
An evolutionary development approach is increasingly commonplace in industry but presents increased difficulties in risk management, for both technical and organizational reasons...
Robert J. Walker, Reid Holmes, Ian Hedgeland, Pune...
73
Voted
ACMACE
2005
ACM
15 years 3 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...