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» Designing Personal Tele-Embodiment
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CHI
2007
ACM
16 years 6 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2007
ACM
16 years 6 months ago
The role of choice and customization on users' interaction with embodied conversational agents: effects on perception and perfor
We performed an empirical study exploring people's interactions with an embodied conversational agent (ECA) while performing two tasks. Conditions varied with respect to 1) w...
Jun Xiao, John T. Stasko, Richard Catrambone
CHI
2007
ACM
16 years 6 months ago
Biases in human estimation of interruptibility: effects and implications for practice
People have developed a variety of conventions for negotiating face-to-face interruptions. The physical distribution of teams, however, together with the use of computer-mediated ...
Daniel Avrahami, James Fogarty, Scott E. Hudson
CHI
2007
ACM
16 years 6 months ago
Mobile kits and laptop trays: managing multiple devices in mobile information work
A study at a large IT company shows that mobile information workers frequently migrate work across devices (here: smartphones, desktop PCs, laptops). While having multiple devices...
Antti Oulasvirta, Lauri Sumari
CHI
2007
ACM
16 years 6 months ago
Over-exposed?: privacy patterns and considerations in online and mobile photo sharing
As sharing personal media online becomes easier and widely spread, new privacy concerns emerge ? especially when the persistent nature of the media and associated context reveals ...
Shane Ahern, Dean Eckles, Nathaniel Good, Simon Ki...