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» Designing RNA structures: natural and artificial selection
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ICCAD
1995
IEEE
135views Hardware» more  ICCAD 1995»
15 years 1 months ago
An iterative improvement algorithm for low power data path synthesis
We address the problem of minimizing power consumption in behavioral synthesis of data-dominated circuits. The complex nature of power as a cost function implies that the effects ...
Anand Raghunathan, Niraj K. Jha
AIIDE
2008
14 years 12 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
DIGRA
2005
Springer
15 years 3 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
70
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CLEF
2007
Springer
15 years 3 months ago
ParaMor: Finding Paradigms across Morphology
Our algorithm, ParaMor, fared well in Morpho Challenge 2007 (Kurimo et al., 2007), a peer operated competition pitting against one another algorithms designed to discover the morp...
Christian Monson, Jaime G. Carbonell, Alon Lavie, ...
GI
1998
Springer
15 years 1 months ago
Self-Organizing Data Mining
"KnowledgeMiner" was designed to support the knowledge extraction process on a highly automated level. Implemented are 3 different GMDH-type self-organizing modeling algo...
Frank Lemke, Johann-Adolf Müller