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» Designing RNA structures: natural and artificial selection
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ICCAD
1995
IEEE
135views Hardware» more  ICCAD 1995»
15 years 2 months ago
An iterative improvement algorithm for low power data path synthesis
We address the problem of minimizing power consumption in behavioral synthesis of data-dominated circuits. The complex nature of power as a cost function implies that the effects ...
Anand Raghunathan, Niraj K. Jha
AIIDE
2008
15 years 1 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
DIGRA
2005
Springer
15 years 4 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
CLEF
2007
Springer
15 years 5 months ago
ParaMor: Finding Paradigms across Morphology
Our algorithm, ParaMor, fared well in Morpho Challenge 2007 (Kurimo et al., 2007), a peer operated competition pitting against one another algorithms designed to discover the morp...
Christian Monson, Jaime G. Carbonell, Alon Lavie, ...
GI
1998
Springer
15 years 3 months ago
Self-Organizing Data Mining
"KnowledgeMiner" was designed to support the knowledge extraction process on a highly automated level. Implemented are 3 different GMDH-type self-organizing modeling algo...
Frank Lemke, Johann-Adolf Müller