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TCIAIG
2010
15 years 29 days ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
PRESENCE
2000
145views more  PRESENCE 2000»
15 years 6 months ago
Control Design and Task Performance in Endoscopic Tele-Operation
Endoscopic surgery, while offering considerable gains for the patient, has created new difficulties for the surgeon. One problem is the fulcrum effect, which causes the movement o...
Ori Ben-Porat, Moshe Shoham, Joachim Meyer
SIGGRAPH
1993
ACM
15 years 10 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
CANDC
2009
ACM
16 years 23 days ago
Towards the ultimate aesthetic experience
Robotic interfaces combined with virtual reality provide an unparalleled platform for cognition research. Using a combination of design strategy, trend analysis and the programmin...
Haakon Faste, Massimo Bergamasco
P2P
2009
IEEE
143views Communications» more  P2P 2009»
16 years 29 days ago
SimGrid: a Generic Framework for Large-Scale Distributed Experiments
Distributed computing is a very broad and active research area comprising fields such as cluster computing, computational grids, desktop grids and peer-to-peer (P2P) systems. Unf...
Martin Quinson