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HCI
2007
15 years 2 months ago
Tools to Increase the Strategic Value of User Experience Design
Case study describing tools and processes enabling accelerated adoption of Usability Standards, and increased efficiencies in development of accessible, internationalized, branded...
James E. Nieters, David Grabel, Vijay Agrawal
INTERACT
2007
15 years 2 months ago
Creators, Composers and Consumers: Experiences of Designing a Digital Library
Many systems form ‘chains’ whereby developers use one system (or ‘tool’) to create another system, for use by other people. Little work within Human–Computer Interaction ...
Ann Blandford, Jeremy Gow, George Buchanan, Claire...
116
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CHI
1998
ACM
15 years 5 months ago
New Media, New Practices: Experiences in Open Learning Course Design
We explore some of the complex issues surrounding the design and use of multimedia and Internet-based learning resources in distance education courses. We do so by analysing our e...
Tamara Sumner, Josie Taylor
ACMDIS
2010
ACM
15 years 27 days ago
Open design spaces: socially crafting interactive experiences
Abstract. Engaging end-users and user communities to take an active part in the cocreation, evolution, and appropriation of modern, interactive systems has become an increasingly i...
Steffen Budweg, Sebastian Draxler, Steffen Lohmann...
110
Voted
UIST
2004
ACM
15 years 6 months ago
DART: a toolkit for rapid design exploration of augmented reality experiences
In this paper, we describe The Designerʼs Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summ...
Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay D...